The reason why 'fallout' is so 'popular' in Russia: It's not really Fallout as a franchise but rather the story of a world that has been destroyed. Losing a retaliation mission and the corresponding region is absolutely brutal, especially considering how much of a coin toss the retaliation missions can be. #Xcom 2 war of the chosen hunter plus#Plus missions should be a bit more numerous and a bit less critical. That would mitigate a lot of that insane volatility. #Xcom 2 war of the chosen hunter how to#Someone at Firaxis should figure out how to do a standard initiative-based system, with both sides alternating, like in Battletech. Does the game have some sort of compensation system like in XCOM1? Shots above 80% are notably more reliable, p. I took notes during a few missions and discovered shots between 50-80% are p. P.S.: Btw I know people complain about RNG all the time but there seems to be something fucky with the probabilities. Losing a retaliation mission and the corresponding region is absolutely brutal, especially considering how much of a RNG-fest the retaliation missions can be. That's a terrible design, especially with how impactful every elite soldier and every mission is. A few tiny mistakes, a few cases of a bad luck and your campaign is fucked. But mission failed, a bunch of expensive gear left on the ground, etc. Or the other day - a "surgical" mission (3 soldiers max), revealed two pods at the same time (they were all bunched up in one room), two sectoids promptly mind controlled two of my soldiers so I had to bail with the last one. #Xcom 2 war of the chosen hunter full#You open a pod full of disablers, you miss four 70%+ shots in a row and on their turn they disable or shadowbound or mind control most of your squad. Pods aren't big deal for me, it's how fateful a single turn can be. The pods are a necessary byproduct of the cover-based system which is a lot of fun, with all the flanking and cover-destroying games both sides play. Having three disablers in one pod in this early-game mission feels like the cheapest bullshit imaginable.ĭo ya'll restart when something so retarded happens and the game blows a gigantic hole in your campaign or you just carry on, knowing you might be doomed anyway but you only find out 10 hours later? I could try to carry on but I'm so salty over this I feel like restarting the campaign. A bunch of bare-arsed rookies, a few corporals and two sarges is all I have left. #Xcom 2 war of the chosen hunter mods#Mission over and campaign probably also over because there goes my elite squad with all the PCS, mods and hunter weps I had. Next turn the shadowbounded Templar runs up to her and kills her in one slash. She tries to shoot one Viper but misses an 82% shot because this is XCOM and 80%+ shots are always fifty-fifty. Moving carefully but one of my dude still reveals the last group - a Spectre and two Vipers. Everybody is full health and ready to kick ass. Got four members plus one dude unconscious and stabilized (a single crit slash from the Assassin, can't prevent that). I'm guessing there's one more group in the back from the vial spot. So this is what just happened - Blacksite mission, cleared most of the map, including the Assassin.
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